Rexonitas World Cup 2026
Stylized CGI advertising project created entirely in Blender for collectible Rexona figures, developed for the agency Roots.
Advertising CGI production · 3D Artist / CGI Generalist
C-03 · Project Gallery
General projects, professional work, CGI, motion and visual pieces beyond tools and games.
Stylized CGI advertising project created entirely in Blender for collectible Rexona figures, developed for the agency Roots.
Advertising CGI production · 3D Artist / CGI Generalist
Grooming and fur rendering study exploring guide control, shape definition, and layered hair breakup for stylized character workflows.
Grooming · Character Lookdev
Character lookdev project combining sculpting, shader development, material exploration, and idle animation prototyping.
Character · Lookdev
AI-driven visual development and animation for Vercel Ship AI.
Ai · Film
A stylized character art study exploring organic and hard-surface sculpting in ZBrush, with full texturing completed in Substance 3D Painter.
character · zbrush
Character creation, look development and technical 3D work for Vercel Ship 2025.
Character · 3D project
A stylized skull study sculpted in ZBrush, textured in Substance 3D Painter, and rendered in Marmoset Toolbag.
End-to-end advertising spot produced for Roots Agency, covering the complete production pipeline from 3D asset creation and animation to compositing, motion graphics, and final post-production.
Motion Graphics · Graphic Design · 3D
Custom inflatable-style type exploration developed for the Basement Foundry - focused on procedural visual language, motion integration, and experimental typography workflows.
Motion · Typography
Stylized animated short set in Corrientes, Argentina, developed as a collaborative production exercise. My work focused on 3D assets, character rigging and FX support for a playful animation pipeline.
Character design, rigging & FX · 3D Artist / Rigging & FX
A stylized Viking character created to explore the complete sculpting and vertex-painting workflow in Blender.
3d · character
A hard-surface helmet study created in Blender, focused on clean topology, precise forms, and realistic texturing.
Realtime Prop
A stylized fantasy mask created to practice organic sculpting, hard-surface detailing, and realistic texturing.
Realtime Prop
An experimental poster exploring photo manipulation, composition, and graphic design. Created as a personal study to practice Photoshop while combining photography, illustration, and editorial-inspired typography.
Mattepainting
A post-apocalyptic matte painting created as a personal study to practice and refine my Photoshop compositing, photobashing, and environment storytelling skills during my first role as a Photoshop artist.
Mattepainting
A collection of small character animation exercises focused on practicing rigging, control setup, posing, and expressive movement.
Character · 3D art
Realtime-oriented samurai helmet study focused on ornamental detailing, material definition, and high-to-lowpoly baking workflows.
Realtime Prop
A retro-inspired toy robot created as my first serious hard-surface modeling project while learning 3ds Max. Rendered in KeyShot using its built-in material library.
Realtime Prop
A brand redesign concept created as part of my Graphic Design degree. The project focused on modernizing the visual identity while preserving the essence of the original tourism brand.
Brand · Graphic design
A logo and visual identity created for a butcher shop planned to open in Spain. The project focused on delivering a clean, memorable mark with a strong and recognizable character.
Brand · Graphic design
A branding project created from scratch during my Graphic Design degree. The identity was later adopted and applied in my family's local business, bringing the concept into a real commercial environment.
brand · graphic design