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Rexonitas World Cup 2026
Stylized CGI advertising project created entirely in Blender for collectible Rexona figures, developed for the agency Roots.
Advertising CGI production · 3D Artist / CGI Generalist
C-03 · Project Gallery
General projects, professional work, CGI, motion and visual pieces beyond tools and games.
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Stylized CGI advertising project created entirely in Blender for collectible Rexona figures, developed for the agency Roots.
Advertising CGI production · 3D Artist / CGI Generalist
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A clean and professional landing page designed to establish an online presence for a financial consultancy and support the launch of a new business.
Website
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Grooming and fur rendering study exploring guide control, shape definition, and layered hair breakup for stylized character workflows.
Grooming · Character Lookdev
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Character lookdev project combining sculpting, shader development, material exploration, and idle animation prototyping.
Character · Lookdev
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AI-driven visual development and animation for Vercel Ship AI.
Ai · Film
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A stylized character art study exploring organic and hard-surface sculpting in ZBrush, with full texturing completed in Substance 3D Painter.
character · zbrush
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Character creation, look development and technical 3D work for Vercel Ship 2025.
Character · 3D project
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A stylized skull study sculpted in ZBrush, textured in Substance 3D Painter, and rendered in Marmoset Toolbag.
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End-to-end advertising spot produced for Roots Agency, covering the complete production pipeline from 3D asset creation and animation to compositing, motion graphics, and final post-production.
Motion Graphics · Graphic Design · 3D
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Custom inflatable-style type exploration developed for the Basement Foundry - focused on procedural visual language, motion integration, and experimental typography workflows.
Motion · Typography
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Stylized animated short set in Corrientes, Argentina, developed as a collaborative production exercise. My work focused on 3D assets, character rigging and FX support for a playful animation pipeline.
Character design, rigging & FX · 3D Artist / Rigging & FX
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A stylized Viking character created to explore the complete sculpting and vertex-painting workflow in Blender.
3d · character
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A hard-surface helmet study created in Blender, focused on clean topology, precise forms, and realistic texturing.
Realtime Prop
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A stylized fantasy mask created to practice organic sculpting, hard-surface detailing, and realistic texturing.
Realtime Prop
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An experimental poster exploring photo manipulation, composition, and graphic design. Created as a personal study to practice Photoshop while combining photography, illustration, and editorial-inspired typography.
Mattepainting
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A post-apocalyptic matte painting created as a personal study to practice and refine my Photoshop compositing, photobashing, and environment storytelling skills during my first role as a Photoshop artist.
Mattepainting
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A collection of small character animation exercises focused on practicing rigging, control setup, posing, and expressive movement.
Character · 3D art
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Realtime-oriented samurai helmet study focused on ornamental detailing, material definition, and high-to-lowpoly baking workflows.
Realtime Prop
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A retro-inspired toy robot created as my first serious hard-surface modeling project while learning 3ds Max. Rendered in KeyShot using its built-in material library.
Realtime Prop
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A brand redesign concept created as part of my Graphic Design degree. The project focused on modernizing the visual identity while preserving the essence of the original tourism brand.
Brand · Graphic design
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A logo and visual identity created for a butcher shop planned to open in Spain. The project focused on delivering a clean, memorable mark with a strong and recognizable character.
Brand · Graphic design
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A branding project created from scratch during my Graphic Design degree. The identity was later adopted and applied in my family's local business, bringing the concept into a real commercial environment.
brand · graphic design