Products
Apps, production tools and creative editors built to solve practical workflow problems.
Technical Art · 3D Art · Creative Tooling
Building tools, workflows and visual systems through a background in 3D art and motion design.
Apps, production tools and creative editors built to solve practical workflow problems.
Games, realtime worlds, prototypes and cinematic work built inside game engines.
General projects, professional work, CGI, motion and visual pieces beyond tools and games.
Short notes about process, discoveries, failed attempts and useful things learned along the way.
The person behind the lab, current interests, working principles and ways to get in touch.
· released
Personal real-time cinematic created entirely in Unreal Engine as a study of environment assembly, sequencing, lighting and rendering workflows.
Unreal Engine cinematic · Technical Artist / Unreal Engine
· released
Collaborative Unreal Engine game project focused on gameplay prototyping, environment creation and production-ready asset optimization.
Gameplay, assets & optimization · 3D Artist / Technical Artist
· released
Stylized CGI advertising project created entirely in Blender for collectible Rexona figures, developed for the agency Roots.
Advertising CGI production · 3D Artist / CGI Generalist
· building
Rapid concept blockout workflow using Grease Pencil strokes converted into editable voxel geometry.
Blender · Grease Pencil · Geometry Nodes