Technical Art · 3D Art · Creative Tooling

Kalil Fiat — Technical Artist and 3D maker

Building tools, workflows and visual systems through a background in 3D art and motion design.

Explore the portfolio

Products

Apps, production tools and creative editors built to solve practical workflow problems.

Games

Games, realtime worlds, prototypes and cinematic work built inside game engines.

Projects

General projects, professional work, CGI, motion and visual pieces beyond tools and games.

Notes

Short notes about process, discoveries, failed attempts and useful things learned along the way.

About

The person behind the lab, current interests, working principles and ways to get in touch.

· released

Star Wars - Unreal Cinematic

Personal real-time cinematic created entirely in Unreal Engine as a study of environment assembly, sequencing, lighting and rendering workflows.

Unreal Engine cinematic · Technical Artist / Unreal Engine

· released

Looper - Unreal

Collaborative Unreal Engine game project focused on gameplay prototyping, environment creation and production-ready asset optimization.

Gameplay, assets & optimization · 3D Artist / Technical Artist

· released

Rexonitas World Cup 2026

Stylized CGI advertising project created entirely in Blender for collectible Rexona figures, developed for the agency Roots.

Advertising CGI production · 3D Artist / CGI Generalist

· building

Grease Blockout

Rapid concept blockout workflow using Grease Pencil strokes converted into editable voxel geometry.

Blender · Grease Pencil · Geometry Nodes